A novel computational method to reconstruct walk cycles is described which is based on the simple notion that during a walk
(whether performed by a robot, modern tetrapod, or dinosaur), there are periods
when two or more limbs simultaneously drive the animal forward, hence their kinematic chains must cooperate, which provides
important constraint on inferring the gait.
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The curvature of the neck in the osteologically undeflected state, and how it relates to characteristic behavioral poses.
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Digital animation techniques can be adopted to allow the visualization of
relative growth rates in whole skeletons, using various metrics as the basis for isometric growth.
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An analysis of their pose and range of motion of various sauropod necks, and what it might say about their feeding habits.
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A method to estimate the degree of binocular overlap is introduced to compare the potential for
stereoscopic depth perception in various theropod dinosaurs.
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Digital animations bring dinosaur skeletons alive for the public.
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A sampler of my presentations at Annual Meetings of the Society of Vertebrate Paleontology (SVP) and Symposium on Vertebrate Paleontology and Comparative Anatomy (SVPCA), many available as QuickTime Interactives (and including digital animations), earlier presentations only as abstracts.
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With no need for introduction, the one and only ... read more |
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